Wednesday, 27 July 2011

Xyz Machina Gadget, WCQ Singapore 2011

This post will cover the most recent decklist which I have used for World Championship Qualifier held in Singapore on 3rd July 2011.


Monsters (19)
1 Machina Cannon
3 Machina Gearframe
3 Machina Fortress
2 Green Gadget
2 Red Gadget
2 Yellow Gadget
3 Breaker the Magical Warrior
1 Spirit Reaper
1 Blackwing - Gale the Whirlwind
1 Effect Veiler

Spells (8)
2 Pot of Duality
2 Mystical Space Typhoon
1 Monster Reborn
1 Dark Hole
1 Book of Moon
1 Smashing Ground

Traps (14)
1 Solemn Judgment
1 Mirror Force
1 Royal Oppression
1 Torrential Tribute
2 Solemn Warning
2 Bottomless Trap Hole
2 Dimensional Prison
2 Compulsory Evacuation Device
2 Seven Tools of the Bandit

Total: 41

Sidedeck (15)
1 D.D. Crow
1 Effect Veiler
2 Kinetic Soldier
1 Cyber Dragon
1 Nobleman of Crossout
2 Gozen Match
2 Pulling the Rug
2 Shadow-Imprisoning Mirror
1 Chain Disappearance
1 Dark Horn of Heaven
1 Transmigration Prophecy

Extra Deck (15)
1 Chimaeratech Fortress Dragon
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, the Force of Earth
1 Black Rose Dragon
1 Karakuri Shogun mdl 00 “Burei”
1 Arcanite Magician
1 Blackwing Armor Master
1 Scrap Dragon
1 Stardust Dragon
1 Thought Ruler Archfiend
1 XX-Saber Gottoms
1 Trishula, Dragon of the Ice Barrier
2 Number 39: Utopia

I predicted a metagame of Six Samurais, Plant Synchros and various version of Machina Gadget for the tournament. The tech choices in the deck reflect that.

Effect Veiler, Spirit Reaper and Gale are mainly for the Six Samurai matchup, where you need to handle the Shi En effectively. 

Effect Veiler works before and after Shi En is out on the field; it is used to prevent the effects of Kageki which would essentially create one Shi En on the field and at the same time to respond to Shi En's negation effect should it manage to be special summoned. It also opens up the option of XX-Saber Gottoms when you have Machina Cannon in hand.

Spirit Reaper is used to buy time before you draw into cards that will allow a comeback. In addition, there would be occasions where opponent opens badly, and you manage to use the effects of Breaker to clear his Spell or Traps, Spirit Reaper allows you to stretch the advantage further. It also helps to act as bait for Traps, clearing the way for Machina Fortress to lay down the smack down thereafter.

Gale offers the most option amongst the techs in my opinion. On its own, it can reduce the attack of Shi En to be within range of most monsters in the deck, less Yellow Gadget. It also grants access to Burei, Black Rose Dragon and Blackwing Armor Master, which are all useful against Shi En. For scenarios where Black Rose Dragon is less than optimum, Arcanite Magician fills in the gap to offer a more directed cards removal solution.

One other tech which was considered is Neo-Spacian Grand Mole. It offers a reusable removal solution for Shi En and against set monsters which Plant Synchros usually commit to. However, bearing in mind the high probability of running into various version of Machina Gadget, it was not included. The risk of being hit by Dimensional Prison or facing monsters with on-summon trigger effects is too high to offset the reward of a reusable effect.

Moving into spells, Pot of Duality was capped at two because it conflicts with the main aim of summoning No. 39: Utopia out as a bait, wall and beat stick. There was serious consideration to drop one copy to reduce the deck size to 40, which would be mathematically optimal. However, taking Game Two and Three into consideration, it was decided to keep it at two. The fact that the deck runs nine copies of cards which serves to add another card into hand when summoned meant that the marginal reward of reducing a copy of Duality does not offset the advantage of an additional chance to dig three (or two, depending on how you view it) cards into the deck for game two and three to look for cards sided in.

One stray copy of Smashing Ground helps to keep the opponent cautious and at times, overly-conservative. When revealed by Pot of Duality, or used early in game, opponent would probably be thinking about the holding their bigger monsters in hand until it is safe to summon them. It also offers opening for Gadgets to attack by clearing monsters which are bigger than them.

Giant Trunade was dropped in favour of Seven Tools of the Bandit because the latter could still be activated successfully in the face of Shi En.

Limiter Removal was dropped because it serves as deadweight until the kill.

Compulsory Evacuation Device was the trap tech which doubles as a Smashing Ground, Book of Moon, and Nobleman of Crossout. When used together with Machina Gearframe, it allows much momentum to be gained. Simply return Gearframe back to hand for another use when pushing for a quick damage.

This deck went 4-1 in Swiss and finish in Top 16 of the WCQ.

Hope you enjoyed reading this deck review, feel free to post any questions in the comments. =D

No comments:

Post a Comment